Lets just kill everyone on the station The videogame audio log was apparently invented to avoid awkward RPG dialogue trees
In the Deep Dive podcast, Marc LeBlanc discusses the origin of audio logs in System Shock. He highlights the struggle between RPG stats and player control, leading to a desire for more natural dialogue. "Let's just kill everyone on the station..." was a radical idea that paved the way for this innovative storytelling method. Audio logs, while sometimes overused, provide an immersive way to convey backstory without interrupting gameplay. LeBlanc argues they enhance player agency by giving choices on how to engage with the story. However, the reliance on this method can lead to narrative fatigue if not balanced with other forms of storytelling. Overall, the evolution of audio logs reflects a significant shift in game design philosophy. As we move forward, finding that balance will be crucial for future titles.