Id prefer working as a small team

short-reviews Aug 6, 2025

The insights from the Clair Obscur: Expedition 33 devs reveal a strong preference for small teams in game development. Creative director Guillaume Broche emphasizes that their current size fosters focused talent and efficient communication. "I’d prefer working as a small team," says lead programmer Tom Guillermin, highlighting their unique workflow. - The team comprises diverse roles, from story to music, showcasing a collaborative spirit. - However, there are concerns about scaling too quickly, which can lead to disorganization. The studio's philosophy encourages innovation while maintaining a tight-knit team atmosphere. It’s refreshing to see a studio prioritize quality over quantity, hoping to avoid the pitfalls of rapid expansion. Overall, their approach stands as a cautionary tale in a rapidly evolving industry.

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